![]() Just be aware though, I'll be doing the original levels first which'll take a good while. I could maybe use them for where the challenge (no fludd) levels were meant to be or as secret bonus levels or something. If you've designs for extra levels I'd like to hear them. I can type designs for those levels if you want me to. In this room you have a pile of apple pies Gridatttack: I still think the whole smg2.5 team are still in middle school lolĬosmological: There's no one in Russia who doesn't agree with Putin, probably because his ideas are that great That looks amazing, the only thing that concerns me is the ground textures. with Hover, Rocket and Turbo Nozzles:Ĭan someone lead me to a non-capitalist clothing store? In most cases, you can easily figure out what dump the creator used by looking at the xdelta patch in a Hex Editor, but in some cases, the creator might have named the ROM to something else, which this seems to be this case, with this patch.F.L.U.D.D. You see, the big issue with xdelta patches, is the fact that, you're required to have the exact same dump that the creator used to make the patch with, meaning, that you would have to figure out where mbits, in this case, downloaded his specific dump of the ROM, and use that. Well, I would like to play this, but I cannot, sadly.īut, the thing is, I am using a clean European ROM. I need it to use the light so I can dim it in star 2. I might do that for Blocky Block Land, but it'll be impossible with Yoshi's Beautiful Garden because the stage model for it uses the main light, and vertex colors override lighting calculations. It's what I used in SMS64DS since it would have been infeasible to have done it by hand. as vertex colours which results in the model looking as though lighting were applied. There's a very useful feature in Blender, "Dirty vertex colours" which will which adds "dirt" into the corners etc. ![]() One suggestion I'd make for the course models would be to be add some shading using vertex colours. ![]() SMG RUN Progress: Not available here, for more information, check my Youtube Channel Is there a way to fix it? 'Cause this looks like it's gonna be a great hack with epic battles with epic silence in the background! XD I highly doubt that thit is suppose to happen. Xdelta3: unknown secondary compressor ID: XD3_INVALID_INPUT I thought i'd give this a shot because it looked cool and stuff, but on a U and E rom, xdelta says: The reason for the release of this demo is that one of the bugfixes required a lot of change to the code, and I want to make sure I didn't break something. This one has 2 new levels and a lot of bugfixes. (Maybe I'll have 64 courses for 256 stars?) Right now, 44 stars in 8 courses are done.ġ6 (26?) main courses containing 128 (208?) stars and 16 (38?) other courses containing 32 (48?) stars are planned. It features custom enemies, platforms, and even particle textures. This is a ROM hack that I'm making with the goal of it being the most technically impressive hack of SM64DS. Main - SM64DS hacks - Excerpt from Super Mario 256 Excerpt from Super Mario 256 - Kuribo64 Views: 18,095,657Ġ users reading Excerpt from Super Mario 256 | 1 guest
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